Helmer

Ian charictor

Description:

Helmer the Unfeeling
Male Elf Necromancer 3
Neutral Evil
Representing ian Hillegonds

Strength 11 (0)
Dexterity 15 (
2)
Constitution 12 (1)
Intelligence 14 (
2)
Wisdom 14 (2)
Charisma 12 (
1)
Size: Medium
Height: 4’ 11"
Weight: 105 lb
Skin: Pale
Eyes: Green
Hair: Dark Brown Curly; Beardless

Total Hit Points: 12

Speed: 30 feet

Armor Class: 12 = 10 +2 dexterity

Touch AC: 12
Flat-footed: 10
Initiative modifier: +2 = +2 dexterity
Fortitude save: +2 = 1 base +1 constitution
Reflex save: +3 = 1 base +2 dexterity
Will save: +5 = 3 base +2 wisdom
Attack (handheld): +1 = 1 base
Attack (unarmed): +1 = 1 base
Attack (missile): +3 = 1 base +2 dexterity
Grapple check: +1 = 1 base

Light load:
Medium load:
Heavy load:
Lift over head:
Lift off ground:
Push or drag:
38 lb. or less
39-76 lb.
77-115 lb.
115 lb.
230 lb.
575 lb.

Languages: Common Draconic Elven Orc

Rapier [1d6, crit 18-20/x2, 2 lb., one-handed, piercing]

No familiar yet

Feats:

Spell Focus (Necromancy)
Greater Spell Focus (Necromancy)
Scribe Scroll [free to wizard]

Traits:

Skill Name Key
Ability Skill
Modifier Ability
Modifier Ranks Misc.
Modifier
Appraise Int 2 = +2
Balance Dex* 2 = +2
Bluff Cha 1 = +1
Climb Str* 0 = +0
Concentration Con 7 = +1 +6
Craft_1 Int 2 = +2
Craft_2 Int 2 = +2
Craft_3 Int 2 = +2
Decipher Script Int 4 = +2 +2
Diplomacy Cha 1 = +1
Disguise Cha 1 = +1
Escape Artist Dex* 2 = +2
Forgery Int 2 = +2
Gather Information Cha 1 = +1
Heal Wis 2 = +2
Hide Dex* 2 = +2
Intimidate Cha 1 = +1
Jump Str* 0 = +0
Knowledge (arcana) Int 5 = +2 +3
Knowledge (dungeoneering) Int 4 = +2 +2
Knowledge (geography) Int 4 = +2 +2
Knowledge (history) Int 4 = +2 +2
Knowledge (planes) Int 4 = +2 +2
Listen Wis 4 = +2 +2 elf
Move Silently Dex* 2 = +2
Perform_1 Cha 1 = +1
Perform_2 Cha 1 = +1
Perform_3 Cha 1 = +1
Perform_4 Cha 1 = +1
Perform_5 Cha 1 = +1
Ride Dex 2 = +2
Search Int 6 = +2 +2 +2 elf
Sense Motive Wis 2 = +2
Spellcraft Int 5 = +2 +3
Spot Wis 4 = +2 +2 elf
Survival Wis 2 = +2
Swim Str** 0 = +0
Use Rope Dex 2 = +2

  • = check penalty for wearing armor

Zero-level Necromancer spells: 4 per day

First-level Necromancer spells: 3 (2+1) per day

Second-level Necromancer spells: 2 (1+1) per day

Elf:

+2 dexterity / -2 constitution (already included)

Immune to magical sleep

+2 racial bonus to saves vs. enchantments

Low-light vision

Proficient with longsword, rapier, longbow & shortbow

+2 racial bonus on listen, search, and spot checks

Notice secret doors

Wizard (Necromancer):

Familiar / Alertness, etc.

Bonus Feats (already included)

High intelligence gains bonus spells daily

Class HP rolled
Level 1: Necromancer 4
Level 2: Necromancer 4
Level 3: Necromancer 1

Helmer’s Equipment:

2 lb
1 lb
1 lb
2 lb
1 lb
1 lb

8 lb
2 lb
20 lb
2 lb
4 lb
1 lb
3 lb
_____
48 lb Weapons / Armor / Shield (from above)
Lamp (common)
Locks x1
Manacles x1
Mirror
Oil flasks x1
Paper sheets x1
Pole
Rations (1 day) x2
Rope (50’, hempen) x2
Torches x2
Waterskins x1
Whetstone
Spellbook x1

Total

Bio:

//roll-dice1-sides20

Helmer

Ill Wind Vikarr